Rule Sort

Mobile · iOS Game · Garage.ist · iOS Foundation, Firebase Infrastructure & AdMob Integration

A fast reflex game: sort falling objects by a rule that keeps changing.

Rule Sort is an endless reflex game for iPhone and iPad, written in Swift and SwiftUI. Objects fall one by one and a rule card decides which side each one goes: warm or cool, round or angular, small or big. I established the iOS project foundation, built and maintained the Firebase backend infrastructure, and integrated Google AdMob with complete Ad Unit ID configuration and rewarded-ad monetization flows.

Each run is a swipe-left, swipe-right sort against the current rule. A wrong swipe costs a heart; storms double the points in fast bursts, and mines must be left to fall. Easy, Medium and Hard levels speed up the falls and add trickier rules, while Legendary is a memory mode where you sort by what you remember seeing. Players unlock new rules, complete missions and protect a daily streak. Everyone gets the same Daily Challenge, ranked on a global Game Center leaderboard, and a weekly Weekend Sprint adds new mutations to the rules.

Key Highlights

Swift · SwiftUI · iOS · Firebase · AdMob · Game Center · In-App Purchase · Rewarded Ads

View on the App Store